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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//
//=============================================================================//

#include "vbsp.h"

Vector draw_mins, draw_maxs;

void Draw_ClearWindow (void)
{
}

//============================================================

#define	GLSERV_PORT	25001


void GLS_BeginScene (void)
{
}

void GLS_Winding (winding_t *w, int code)
{
}

void GLS_EndScene (void)
{
}