blob: ce6cac429eaf2f460534c4d161ff4d301bfc9f9b (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This file loads a KeyValues file containing material name mappings.
// When the bsp is compiled, all materials listed in the file will
// be replaced by the second material in the pair.
//
//=============================================================================
#ifndef MATERIALSUB_H
#define MATERIALSUB_H
#ifdef _WIN32
#pragma once
#endif
extern bool g_ReplaceMaterials;
// Setup / Cleanup
void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname );
void DeleteMaterialReplacementKeys( void );
// Takes a material name and returns it's replacement, if there is one.
// If there isn't a replacement, it returns the original.
const char* ReplaceMaterialName( const char *name );
#endif // MATERIALSUB_H
|