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//========= Copyright Valve Corporation, All rights reserved. ============//
// QC_Eyes.h : main header file for the QC_EYES application
//
#if !defined(AFX_QC_EYES_H__398BAF8D_D3C0_4326_BEF0_5129884EE1A3__INCLUDED_)
#define AFX_QC_EYES_H__398BAF8D_D3C0_4326_BEF0_5129884EE1A3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CQC_EyesApp:
// See QC_Eyes.cpp for the implementation of this class
//
class CQC_EyesApp : public CWinApp
{
public:
CQC_EyesApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CQC_EyesApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CQC_EyesApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_QC_EYES_H__398BAF8D_D3C0_4326_BEF0_5129884EE1A3__INCLUDED_)
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