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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#ifndef IVGUIMATINFO_H
#define IVGUIMATINFO_H

#include "IVguiMatInfoVar.h"

// wrapper for IMaterial
class IVguiMatInfo
{
public:	
	// Add a virtual destructor to silence the clang warning.
	// This is harmless but not important since the only derived class
	// doesn't have a destructor.
	virtual ~IVguiMatInfo() {}

	// make sure to delete the returned object after use!
	virtual IVguiMatInfoVar* FindVarFactory ( const char *varName, bool *found ) = 0;

	virtual int GetNumAnimationFrames ( ) = 0;

	// todo: if you need to add more IMaterial functions add them here
};

#endif //IVGUIMATINFO_H