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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef UNICODE_H
#define UNICODE_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#if !defined( _X360 )
#include <windows.h>
#endif
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
class IUnicodeWindows : public IBaseInterface
{
public:
virtual LRESULT DefWindowProcW
(
HWND hWnd,
UINT Msg,
WPARAM wParam,
LPARAM lParam
) = 0;
virtual HWND CreateWindowExW
(
DWORD dwExStyle,
LPCWSTR lpClassName,
LPCWSTR lpWindowName,
DWORD dwStyle,
int x,
int y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
) = 0;
virtual ATOM RegisterClassW
(
CONST WNDCLASSW *lpWndClass
) = 0;
virtual BOOL UnregisterClassW
(
LPCWSTR lpClassName,
HINSTANCE hInstance
) = 0;
};
#define VENGINE_UNICODEINTERFACE_VERSION "VENGINEUNICODE001"
#endif // UNICODE_H
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