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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef KEYBINDINGS_H
#define KEYBINDINGS_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlstring.h"
#include "inputsystem/ButtonCode.h"
class CUtlBuffer;
class CKeyBindings
{
public:
void SetBinding( ButtonCode_t code, const char *pBinding );
void SetBinding( const char *pButtonName, const char *pBinding );
void Unbind( ButtonCode_t code );
void Unbind( const char *pButtonName );
void UnbindAll();
int GetBindingCount() const;
void WriteBindings( CUtlBuffer &buf );
const char *ButtonNameForBinding( const char *pBinding );
const char *GetBindingForButton( ButtonCode_t code );
private:
CUtlString m_KeyInfo[ BUTTON_CODE_LAST ];
};
#endif // KEYBINDINGS_H
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