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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef POSEDEBUGGER_H
#define POSEDEBUGGER_H
#ifdef _WIN32
#pragma once
#endif
class IClientNetworkable;
abstract_class IPoseDebugger
{
public:
virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) = 0;
virtual void AccumulatePose(
const CStudioHdr *pStudioHdr,
CIKContext *pIKContext,
Vector pos[],
Quaternion q[],
int sequence,
float cycle,
const float poseParameter[],
int boneMask,
float flWeight,
float flTime
) = 0;
};
extern IPoseDebugger *g_pPoseDebugger;
#endif // #ifndef POSEDEBUGGER_H
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