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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef GAMEFILETREEVIEW_H
#define GAMEFILETREEVIEW_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlstring.h"
#include "vgui_controls/TreeView.h"
#include "vgui_controls/ImageList.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui
{
class IScheme;
}
//-----------------------------------------------------------------------------
// Purpose: Handles file view for game files
//-----------------------------------------------------------------------------
class CGameFileTreeView : public vgui::TreeView
{
DECLARE_CLASS_SIMPLE( CGameFileTreeView, vgui::TreeView );
public:
CGameFileTreeView( vgui::Panel *parent, const char *name, const char *pRootFolderName, const char *pRootDir, const char *pExtension = NULL );
// Inherited from base classes
virtual void GenerateChildrenOfNode( int itemIndex );
virtual void GenerateContextMenu( int itemIndex, int x, int y );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
// Purpose: Refreshes the active file list
void RefreshFileList();
// Sets an item to be colored as if its a menu
void SetItemColorForDirectories( int itemID );
// Gets the number of root directories
int GetRootDirectoryCount();
// Gets the ith root directory
const char *GetRootDirectory( int nIndex );
// Selects the root folder
void SelectRoot();
private:
// Populate the root node (necessary since tree view can't have multiple roots)
void PopulateRootNode( int itemIndex );
// Populate the root node with directories
void AddDirectoriesOfNode( int itemIndex, const char *pFilePath );
// Populate the root node with directories
bool DoesDirectoryHaveSubdirectories( const char *pFilePath );
// Populate the root node with files
void AddFilesOfNode( int itemIndex, const char *pFilePath, const char *pExt );
CUtlString m_RootDir;
CUtlString m_Ext;
CUtlString m_RootFolderName;
vgui::ImageList m_Images;
bool m_bUseExt; // To differentiate "" from NULL in m_Ext
};
#endif // GAMEFILETREEVIEW_H
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