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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef ASSETPICKER_H
#define ASSETPICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "matsys_controls/baseassetpicker.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui
{
class Panel;
}
//-----------------------------------------------------------------------------
// Purpose: Base class for choosing raw assets
//-----------------------------------------------------------------------------
class CAssetPicker : public CBaseAssetPicker
{
DECLARE_CLASS_SIMPLE( CAssetPicker, CBaseAssetPicker );
public:
CAssetPicker( vgui::Panel *pParent, const char *pAssetType,
const char *pExt, const char *pSubDir, const char *pTextType );
};
//-----------------------------------------------------------------------------
// Purpose: Modal dialog for asset picker
//-----------------------------------------------------------------------------
class CAssetPickerFrame : public CBaseAssetPickerFrame
{
DECLARE_CLASS_SIMPLE( CAssetPickerFrame, CBaseAssetPickerFrame );
public:
CAssetPickerFrame( vgui::Panel *pParent, const char *pTitle,
const char *pAssetType, const char *pExt, const char *pSubDir, const char *pTextType );
};
#endif // ASSETPICKER_H
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