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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ISERVERUNKNOWN_H
#define ISERVERUNKNOWN_H
#ifdef _WIN32
#pragma once
#endif
#include "ihandleentity.h"
class ICollideable;
class IServerNetworkable;
class CBaseEntity;
// This is the server's version of IUnknown. We may want to use a QueryInterface-like
// mechanism if this gets big.
class IServerUnknown : public IHandleEntity
{
public:
// Gets the interface to the collideable + networkable representation of the entity
virtual ICollideable* GetCollideable() = 0;
virtual IServerNetworkable* GetNetworkable() = 0;
virtual CBaseEntity* GetBaseEntity() = 0;
};
#endif // ISERVERUNKNOWN_H
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