aboutsummaryrefslogtreecommitdiff
path: root/mp/src/public/bspfile.h
blob: d4c3a059d3d683ce1753f81258240d8170a2f794 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines and structures for the BSP file format.
//
// $NoKeywords: $
//=============================================================================//

#ifndef BSPFILE_H
#define BSPFILE_H
#pragma once

#ifndef MATHLIB_H
#include "mathlib/mathlib.h"
#endif

#include "datamap.h"
#include "mathlib/bumpvects.h"
#include "mathlib/compressed_light_cube.h"

// little-endian "VBSP"
#define IDBSPHEADER	(('P'<<24)+('S'<<16)+('B'<<8)+'V')		

// MINBSPVERSION is the minimum acceptable version.  The engine will load MINBSPVERSION through BSPVERSION
#define MINBSPVERSION 19
#define BSPVERSION 20


// This needs to match the value in gl_lightmap.h
// Need to dynamically allocate the weights and light values in radial_t to make this variable.
#define MAX_BRUSH_LIGHTMAP_DIM_WITHOUT_BORDER 32
// This is one more than what vbsp cuts for to allow for rounding errors
#define MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER	35

// We can have larger lightmaps on displacements
#define MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER	125
#define MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER	128


// This is the actual max.. (change if you change the brush lightmap dim or disp lightmap dim
#define MAX_LIGHTMAP_DIM_WITHOUT_BORDER		MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER
#define MAX_LIGHTMAP_DIM_INCLUDING_BORDER	MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER

#define	MAX_LIGHTSTYLES	64


// upper design bounds
#define MIN_MAP_DISP_POWER		2	// Minimum and maximum power a displacement can be.
#define MAX_MAP_DISP_POWER		4	

// Max # of neighboring displacement touching a displacement's corner.
#define MAX_DISP_CORNER_NEIGHBORS	4

#define NUM_DISP_POWER_VERTS(power)	( ((1 << (power)) + 1) * ((1 << (power)) + 1) )
#define NUM_DISP_POWER_TRIS(power)	( (1 << (power)) * (1 << (power)) * 2 )

#if !defined( BSP_USE_LESS_MEMORY )
// Common limits
// leaffaces, leafbrushes, planes, and verts are still bounded by
// 16 bit short limits
#define	MAX_MAP_MODELS					1024
#define	MAX_MAP_BRUSHES					8192
#define	MAX_MAP_ENTITIES				8192
#define	MAX_MAP_TEXINFO					12288
#define MAX_MAP_TEXDATA					2048
#define MAX_MAP_DISPINFO				2048
#define MAX_MAP_DISP_VERTS				( MAX_MAP_DISPINFO * ((1<<MAX_MAP_DISP_POWER)+1) * ((1<<MAX_MAP_DISP_POWER)+1) )
#define MAX_MAP_DISP_TRIS				( (1 << MAX_MAP_DISP_POWER) * (1 << MAX_MAP_DISP_POWER) * 2 )
#define MAX_DISPVERTS					NUM_DISP_POWER_VERTS( MAX_MAP_DISP_POWER )
#define MAX_DISPTRIS					NUM_DISP_POWER_TRIS( MAX_MAP_DISP_POWER )
#define	MAX_MAP_AREAS					256
#define MAX_MAP_AREA_BYTES				(MAX_MAP_AREAS/8)
#define	MAX_MAP_AREAPORTALS				1024
// Planes come in pairs, thus an even number.
#define	MAX_MAP_PLANES					65536
#define	MAX_MAP_NODES					65536
#define	MAX_MAP_BRUSHSIDES				65536
#define	MAX_MAP_LEAFS					65536
#define	MAX_MAP_VERTS					65536
#define MAX_MAP_VERTNORMALS				256000
#define MAX_MAP_VERTNORMALINDICES		256000
#define	MAX_MAP_FACES					65536
#define	MAX_MAP_LEAFFACES				65536
#define	MAX_MAP_LEAFBRUSHES 			65536
#define	MAX_MAP_PORTALS					65536
#define MAX_MAP_CLUSTERS				65536
#define MAX_MAP_LEAFWATERDATA			32768
#define MAX_MAP_PORTALVERTS				128000
#define	MAX_MAP_EDGES					256000
#define	MAX_MAP_SURFEDGES				512000
#define	MAX_MAP_LIGHTING				0x1000000
#define	MAX_MAP_VISIBILITY				0x1000000			// increased BSPVERSION 7
#define	MAX_MAP_TEXTURES				1024
#define MAX_MAP_WORLDLIGHTS				8192
#define MAX_MAP_CUBEMAPSAMPLES			1024
#define MAX_MAP_OVERLAYS				512 
#define MAX_MAP_WATEROVERLAYS			16384
#define MAX_MAP_TEXDATA_STRING_DATA		256000
#define MAX_MAP_TEXDATA_STRING_TABLE	65536
// this is stuff for trilist/tristrips, etc.
#define MAX_MAP_PRIMITIVES				32768
#define MAX_MAP_PRIMVERTS				65536
#define MAX_MAP_PRIMINDICES				65536

#else

// Xbox 360 - Force static arrays to be very small
#define	MAX_MAP_MODELS					2
#define	MAX_MAP_BRUSHES					2
#define	MAX_MAP_ENTITIES				2
#define	MAX_MAP_TEXINFO					2
#define MAX_MAP_TEXDATA					2
#define MAX_MAP_DISPINFO				2
#define MAX_MAP_DISP_VERTS				( MAX_MAP_DISPINFO * ((1<<MAX_MAP_DISP_POWER)+1) * ((1<<MAX_MAP_DISP_POWER)+1) )
#define MAX_MAP_DISP_TRIS				( (1 << MAX_MAP_DISP_POWER) * (1 << MAX_MAP_DISP_POWER) * 2 )
#define MAX_DISPVERTS					NUM_DISP_POWER_VERTS( MAX_MAP_DISP_POWER )
#define MAX_DISPTRIS					NUM_DISP_POWER_TRIS( MAX_MAP_DISP_POWER )
#define	MAX_MAP_AREAS					2
#define MAX_MAP_AREA_BYTES				2
#define	MAX_MAP_AREAPORTALS				2
#define	MAX_MAP_PLANES					2
#define	MAX_MAP_NODES					2
#define	MAX_MAP_BRUSHSIDES				2
#define	MAX_MAP_LEAFS					2
#define	MAX_MAP_VERTS					2
#define MAX_MAP_VERTNORMALS				2
#define MAX_MAP_VERTNORMALINDICES		2
#define	MAX_MAP_FACES					2
#define	MAX_MAP_LEAFFACES				2
#define	MAX_MAP_LEAFBRUSHES				2
#define	MAX_MAP_PORTALS					2
#define MAX_MAP_CLUSTERS				2
#define MAX_MAP_LEAFWATERDATA			2
#define MAX_MAP_PORTALVERTS				2
#define	MAX_MAP_EDGES					2
#define	MAX_MAP_SURFEDGES				2
#define	MAX_MAP_LIGHTING				2
#define	MAX_MAP_VISIBILITY				2
#define	MAX_MAP_TEXTURES				2
#define MAX_MAP_WORLDLIGHTS				2
#define MAX_MAP_CUBEMAPSAMPLES			2
#define MAX_MAP_OVERLAYS				2 
#define MAX_MAP_WATEROVERLAYS			2
#define MAX_MAP_TEXDATA_STRING_DATA		2
#define MAX_MAP_TEXDATA_STRING_TABLE	2
#define MAX_MAP_PRIMITIVES				2
#define MAX_MAP_PRIMVERTS				2
#define MAX_MAP_PRIMINDICES				2

#endif // BSP_USE_LESS_MEMORY

// key / value pair sizes
#define	MAX_KEY		32
#define	MAX_VALUE	1024


// ------------------------------------------------------------------------------------------------ //
// Displacement neighbor rules
// ------------------------------------------------------------------------------------------------ //
//
// Each displacement is considered to be in its own space:
//
//               NEIGHBOREDGE_TOP
//
//                   1 --- 2
//                   |     |
// NEIGHBOREDGE_LEFT |     | NEIGHBOREDGE_RIGHT
//                   |     |
//                   0 --- 3
//
//   			NEIGHBOREDGE_BOTTOM
//
//
// Edge edge of a displacement can have up to two neighbors. If it only has one neighbor
// and the neighbor fills the edge, then SubNeighbor 0 uses CORNER_TO_CORNER (and SubNeighbor 1
// is undefined).
//
// CORNER_TO_MIDPOINT means that it spans [bottom edge,midpoint] or [left edge,midpoint] depending
// on which edge you're on.
//
// MIDPOINT_TO_CORNER means that it spans [midpoint,top edge] or [midpoint,right edge] depending
// on which edge you're on.
//
// Here's an illustration (where C2M=CORNER_TO_MIDPOINT and M2C=MIDPOINT_TO_CORNER
//
//
//				 C2M			  M2C
//
//       1 --------------> x --------------> 2
//
//       ^                                   ^
//       |                                   |
//       |                                   |
//  M2C  |                                   |	M2C
//       |                                   |
//       |                                   |
//
//       x                 x                 x 
//
//       ^                                   ^
//       |                                   |
//       |                                   |
//  C2M  |                                   |	C2M
//       |                                   |
//       |                                   |
// 
//       0 --------------> x --------------> 3
//
//               C2M			  M2C
//
//
// The CHILDNODE_ defines can be used to refer to a node's child nodes (this is for when you're
// recursing into the node tree inside a displacement):
//
// ---------
// |   |   |
// | 1 | 0 |
// |   |   |
// |---x---|
// |   |   |
// | 2 | 3 |
// |   |   |
// ---------
// 
// ------------------------------------------------------------------------------------------------ //

// These can be used to index g_ChildNodeIndexMul.
enum
{
	CHILDNODE_UPPER_RIGHT=0,
	CHILDNODE_UPPER_LEFT=1,
	CHILDNODE_LOWER_LEFT=2,
	CHILDNODE_LOWER_RIGHT=3
};


// Corner indices. Used to index m_CornerNeighbors.
enum
{
	CORNER_LOWER_LEFT=0,
	CORNER_UPPER_LEFT=1,
	CORNER_UPPER_RIGHT=2,
	CORNER_LOWER_RIGHT=3
};


// These edge indices must match the edge indices of the CCoreDispSurface.
enum
{
	NEIGHBOREDGE_LEFT=0,
	NEIGHBOREDGE_TOP=1,
	NEIGHBOREDGE_RIGHT=2,
	NEIGHBOREDGE_BOTTOM=3
};


// These denote where one dispinfo fits on another.
// Note: tables are generated based on these indices so make sure to update
//       them if these indices are changed.
typedef enum
{
	CORNER_TO_CORNER=0,
	CORNER_TO_MIDPOINT=1,
	MIDPOINT_TO_CORNER=2
} NeighborSpan;


// These define relative orientations of displacement neighbors.
typedef enum
{
	ORIENTATION_CCW_0=0,
	ORIENTATION_CCW_90=1,
	ORIENTATION_CCW_180=2,
	ORIENTATION_CCW_270=3
} NeighborOrientation;


//=============================================================================

enum
{
	LUMP_ENTITIES					= 0,	// *
	LUMP_PLANES						= 1,	// *
	LUMP_TEXDATA					= 2,	// *
	LUMP_VERTEXES					= 3,	// *
	LUMP_VISIBILITY					= 4,	// *
	LUMP_NODES						= 5,	// *
	LUMP_TEXINFO					= 6,	// *
	LUMP_FACES						= 7,	// *
	LUMP_LIGHTING					= 8,	// *
	LUMP_OCCLUSION					= 9,
	LUMP_LEAFS						= 10,	// *
	LUMP_FACEIDS					= 11,
	LUMP_EDGES						= 12,	// *
	LUMP_SURFEDGES					= 13,	// *
	LUMP_MODELS						= 14,	// *
	LUMP_WORLDLIGHTS				= 15,	// 
	LUMP_LEAFFACES					= 16,	// *
	LUMP_LEAFBRUSHES				= 17,	// *
	LUMP_BRUSHES					= 18,	// *
	LUMP_BRUSHSIDES					= 19,	// *
	LUMP_AREAS						= 20,	// *
	LUMP_AREAPORTALS				= 21,	// *
	LUMP_UNUSED0					= 22,
	LUMP_UNUSED1					= 23,
	LUMP_UNUSED2					= 24,
	LUMP_UNUSED3					= 25,
	LUMP_DISPINFO					= 26,
	LUMP_ORIGINALFACES				= 27,
	LUMP_PHYSDISP					= 28,
	LUMP_PHYSCOLLIDE				= 29,
	LUMP_VERTNORMALS				= 30,
	LUMP_VERTNORMALINDICES			= 31,
	LUMP_DISP_LIGHTMAP_ALPHAS		= 32,
	LUMP_DISP_VERTS					= 33,		// CDispVerts
	LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS = 34,	// For each displacement
												//     For each lightmap sample
												//         byte for index
												//         if 255, then index = next byte + 255
												//         3 bytes for barycentric coordinates
	// The game lump is a method of adding game-specific lumps
	// FIXME: Eventually, all lumps could use the game lump system
	LUMP_GAME_LUMP					= 35,
	LUMP_LEAFWATERDATA				= 36,
	LUMP_PRIMITIVES					= 37,
	LUMP_PRIMVERTS					= 38,
	LUMP_PRIMINDICES				= 39,
	// A pak file can be embedded in a .bsp now, and the file system will search the pak
	//  file first for any referenced names, before deferring to the game directory 
	//  file system/pak files and finally the base directory file system/pak files.
	LUMP_PAKFILE					= 40,
	LUMP_CLIPPORTALVERTS			= 41,
	// A map can have a number of cubemap entities in it which cause cubemap renders
	// to be taken after running vrad.
	LUMP_CUBEMAPS					= 42,
	LUMP_TEXDATA_STRING_DATA		= 43,
	LUMP_TEXDATA_STRING_TABLE		= 44,
	LUMP_OVERLAYS					= 45,
	LUMP_LEAFMINDISTTOWATER			= 46,
	LUMP_FACE_MACRO_TEXTURE_INFO	= 47,
	LUMP_DISP_TRIS					= 48,
	LUMP_PHYSCOLLIDESURFACE			= 49,	// deprecated.  We no longer use win32-specific havok compression on terrain
	LUMP_WATEROVERLAYS              = 50,
	LUMP_LEAF_AMBIENT_INDEX_HDR		= 51,	// index of LUMP_LEAF_AMBIENT_LIGHTING_HDR
	LUMP_LEAF_AMBIENT_INDEX         = 52,	// index of LUMP_LEAF_AMBIENT_LIGHTING

	// optional lumps for HDR
	LUMP_LIGHTING_HDR				= 53,
	LUMP_WORLDLIGHTS_HDR			= 54,
	LUMP_LEAF_AMBIENT_LIGHTING_HDR	= 55,	// NOTE: this data overrides part of the data stored in LUMP_LEAFS.
	LUMP_LEAF_AMBIENT_LIGHTING		= 56,	// NOTE: this data overrides part of the data stored in LUMP_LEAFS.

	LUMP_XZIPPAKFILE				= 57,   // deprecated. xbox 1: xzip version of pak file
	LUMP_FACES_HDR					= 58,	// HDR maps may have different face data.
	LUMP_MAP_FLAGS                  = 59,   // extended level-wide flags. not present in all levels
	LUMP_OVERLAY_FADES				= 60,	// Fade distances for overlays
};


// Lumps that have versions are listed here
enum
{
	LUMP_LIGHTING_VERSION          = 1,
	LUMP_FACES_VERSION             = 1,
	LUMP_OCCLUSION_VERSION         = 2,
	LUMP_LEAFS_VERSION			   = 1,
	LUMP_LEAF_AMBIENT_LIGHTING_VERSION = 1,
};


#define	HEADER_LUMPS		64

#include "zip_uncompressed.h"

struct lump_t
{
	DECLARE_BYTESWAP_DATADESC();
	int		fileofs, filelen;
	int		version;		// default to zero
	// this field was char fourCC[4] previously, but was unused, favoring the LUMP IDs above instead. It has been
	// repurposed for compression.  0 implies the lump is not compressed.
	int		uncompressedSize; // default to zero
};


struct dheader_t
{
	DECLARE_BYTESWAP_DATADESC();
	int			ident;
	int			version;
	lump_t		lumps[HEADER_LUMPS];
	int			mapRevision;				// the map's revision (iteration, version) number (added BSPVERSION 6)
};

// level feature flags
#define LVLFLAGS_BAKED_STATIC_PROP_LIGHTING_NONHDR 0x00000001	// was processed by vrad with -staticproplighting, no hdr data
#define LVLFLAGS_BAKED_STATIC_PROP_LIGHTING_HDR    0x00000002   // was processed by vrad with -staticproplighting, in hdr

struct dflagslump_t
{
	DECLARE_BYTESWAP_DATADESC();
	uint32 m_LevelFlags;						// LVLFLAGS_xxx
};

struct lumpfileheader_t
{
	int				lumpOffset;
	int				lumpID;
	int				lumpVersion;	
	int				lumpLength;
	int				mapRevision;				// the map's revision (iteration, version) number (added BSPVERSION 6)
};

struct dgamelumpheader_t
{
	DECLARE_BYTESWAP_DATADESC();
	int lumpCount;

	// dgamelump_t follow this
};

// This is expected to be a four-CC code ('lump')
typedef int GameLumpId_t;

// game lump is compressed, filelen reflects original size
// use next entry fileofs to determine actual disk lump compressed size
// compression stage ensures a terminal null dictionary entry
#define GAMELUMPFLAG_COMPRESSED	0x0001

struct dgamelump_t
{
	DECLARE_BYTESWAP_DATADESC();
	GameLumpId_t	id;
	unsigned short	flags;
	unsigned short	version;
	int				fileofs;
	int				filelen;
};

extern int g_MapRevision;

struct dmodel_t
{
	DECLARE_BYTESWAP_DATADESC();
	Vector		mins, maxs;
	Vector		origin;					// for sounds or lights
	int			headnode;
	int			firstface, numfaces;	// submodels just draw faces without walking the bsp tree
};

struct dphysmodel_t
{
	DECLARE_BYTESWAP_DATADESC()
	int			modelIndex;
	int			dataSize;
	int			keydataSize;
	int			solidCount;
};

// contains the binary blob for each displacement surface's virtual hull
struct dphysdisp_t
{
	DECLARE_BYTESWAP_DATADESC()
	unsigned short numDisplacements;
	//unsigned short dataSize[numDisplacements];
};

struct dvertex_t
{
	DECLARE_BYTESWAP_DATADESC();
	Vector	point;
};

// planes (x&~1) and (x&~1)+1 are always opposites
struct dplane_t
{
	DECLARE_BYTESWAP_DATADESC();
	Vector	normal;
	float	dist;
	int		type;		// PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
};

#ifndef BSPFLAGS_H
#include "bspflags.h"
#endif

struct dnode_t
{
	DECLARE_BYTESWAP_DATADESC();
	int			planenum;
	int			children[2];	// negative numbers are -(leafs+1), not nodes
	short		mins[3];		// for frustom culling
	short		maxs[3];
	unsigned short	firstface;
	unsigned short	numfaces;	// counting both sides
	short			area;		// If all leaves below this node are in the same area, then
								// this is the area index. If not, this is -1.
};

typedef struct texinfo_s
{
	DECLARE_BYTESWAP_DATADESC();
	float		textureVecsTexelsPerWorldUnits[2][4];			// [s/t][xyz offset]
	float		lightmapVecsLuxelsPerWorldUnits[2][4];			// [s/t][xyz offset] - length is in units of texels/area
	int			flags;				// miptex flags + overrides
	int			texdata;			// Pointer to texture name, size, etc.
} texinfo_t;

#define TEXTURE_NAME_LENGTH	 128			// changed from 64 BSPVERSION 8

struct dtexdata_t
{
	DECLARE_BYTESWAP_DATADESC();
	Vector		reflectivity;
	int			nameStringTableID;				// index into g_StringTable for the texture name
	int			width, height;					// source image
	int			view_width, view_height;		//
};


//-----------------------------------------------------------------------------
// Occluders are simply polygons
//-----------------------------------------------------------------------------
// Flags field of doccluderdata_t
enum
{
	OCCLUDER_FLAGS_INACTIVE = 0x1,
};

struct doccluderdata_t
{
	DECLARE_BYTESWAP_DATADESC();
	int			flags;
	int			firstpoly;				// index into doccluderpolys
	int			polycount;
	Vector		mins;
	Vector		maxs;
	int			area;
};

struct doccluderdataV1_t
{
	int			flags;
	int			firstpoly;				// index into doccluderpolys
	int			polycount;
	Vector		mins;
	Vector		maxs;
};

struct doccluderpolydata_t
{
	DECLARE_BYTESWAP_DATADESC();
	int			firstvertexindex;		// index into doccludervertindices
	int			vertexcount;
	int			planenum;
};


// NOTE: see the section above titled "displacement neighbor rules".
struct CDispSubNeighbor
{
public:
	DECLARE_BYTESWAP_DATADESC();
	unsigned short		GetNeighborIndex() const		{ return m_iNeighbor; }
	NeighborSpan		GetSpan() const					{ return (NeighborSpan)m_Span; }
	NeighborSpan		GetNeighborSpan() const			{ return (NeighborSpan)m_NeighborSpan; }
	NeighborOrientation	GetNeighborOrientation() const	{ return (NeighborOrientation)m_NeighborOrientation; }

	bool				IsValid() const				{ return m_iNeighbor != 0xFFFF; }
	void				SetInvalid()				{ m_iNeighbor = 0xFFFF; }


public:
	unsigned short		m_iNeighbor;		// This indexes into ddispinfos.
											// 0xFFFF if there is no neighbor here.

	unsigned char		m_NeighborOrientation;		// (CCW) rotation of the neighbor wrt this displacement.

	// These use the NeighborSpan type.
	unsigned char		m_Span;						// Where the neighbor fits onto this side of our displacement.
	unsigned char		m_NeighborSpan;				// Where we fit onto our neighbor.
};


// NOTE: see the section above titled "displacement neighbor rules".
class CDispNeighbor
{
public:
	DECLARE_BYTESWAP_DATADESC();
	void				SetInvalid()	{ m_SubNeighbors[0].SetInvalid(); m_SubNeighbors[1].SetInvalid(); }
	
	// Returns false if there isn't anything touching this edge.
	bool				IsValid()		{ return m_SubNeighbors[0].IsValid() || m_SubNeighbors[1].IsValid(); }


public:
	// Note: if there is a neighbor that fills the whole side (CORNER_TO_CORNER),
	//       then it will always be in CDispNeighbor::m_Neighbors[0]
	CDispSubNeighbor	m_SubNeighbors[2];
};


class CDispCornerNeighbors
{
public:
	DECLARE_BYTESWAP_DATADESC();
	void			SetInvalid()	{ m_nNeighbors = 0; }


public:
	unsigned short	m_Neighbors[MAX_DISP_CORNER_NEIGHBORS];	// indices of neighbors.
	unsigned char	m_nNeighbors;
};


class CDispVert
{
public:
	DECLARE_BYTESWAP_DATADESC();
	Vector		m_vVector;		// Vector field defining displacement volume.
	float		m_flDist;		// Displacement distances.
	float		m_flAlpha;		// "per vertex" alpha values.
};

#define DISPTRI_TAG_SURFACE			(1<<0)
#define DISPTRI_TAG_WALKABLE		(1<<1)
#define DISPTRI_TAG_BUILDABLE		(1<<2)
#define DISPTRI_FLAG_SURFPROP1		(1<<3)
#define DISPTRI_FLAG_SURFPROP2		(1<<4)
#define DISPTRI_TAG_REMOVE			(1<<5)

class CDispTri
{
public:
	DECLARE_BYTESWAP_DATADESC();
	unsigned short m_uiTags;		// Displacement triangle tags.
};

class ddispinfo_t
{
public:
	DECLARE_BYTESWAP_DATADESC();
	int			NumVerts() const		{ return NUM_DISP_POWER_VERTS(power); }
	int			NumTris() const			{ return NUM_DISP_POWER_TRIS(power); }

public:
	Vector		startPosition;						// start position used for orientation -- (added BSPVERSION 6)
	int			m_iDispVertStart;					// Index into LUMP_DISP_VERTS.
	int			m_iDispTriStart;					// Index into LUMP_DISP_TRIS.

    int         power;                              // power - indicates size of map (2^power + 1)
    int         minTess;                            // minimum tesselation allowed
    float       smoothingAngle;                     // lighting smoothing angle
    int         contents;                           // surface contents

	unsigned short	m_iMapFace;						// Which map face this displacement comes from.
	
	int			m_iLightmapAlphaStart;				// Index into ddisplightmapalpha.
													// The count is m_pParent->lightmapTextureSizeInLuxels[0]*m_pParent->lightmapTextureSizeInLuxels[1].

	int			m_iLightmapSamplePositionStart;		// Index into LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS.

	CDispNeighbor			m_EdgeNeighbors[4];		// Indexed by NEIGHBOREDGE_ defines.
	CDispCornerNeighbors	m_CornerNeighbors[4];	// Indexed by CORNER_ defines.

	enum unnamed { ALLOWEDVERTS_SIZE = PAD_NUMBER( MAX_DISPVERTS, 32 ) / 32 };
	unsigned long	m_AllowedVerts[ALLOWEDVERTS_SIZE];	// This is built based on the layout and sizes of our neighbors
														// and tells us which vertices are allowed to be active.
};


// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
struct dedge_t
{
	DECLARE_BYTESWAP_DATADESC();
	unsigned short	v[2];		// vertex numbers
};

#define	MAXLIGHTMAPS	4

enum dprimitive_type
{
	PRIM_TRILIST=0,
	PRIM_TRISTRIP=1,
};

struct dprimitive_t
{
	DECLARE_BYTESWAP_DATADESC();
	unsigned char type;
	unsigned short	firstIndex;
	unsigned short	indexCount;
	unsigned short	firstVert;
	unsigned short	vertCount;
};

struct dprimvert_t
{
	DECLARE_BYTESWAP_DATADESC();
	Vector		pos;
};

struct dface_t
{
	DECLARE_BYTESWAP_DATADESC();
	unsigned short	planenum;
	byte		side;	// faces opposite to the node's plane direction
	byte		onNode; // 1 of on node, 0 if in leaf

	int			firstedge;		// we must support > 64k edges
	short		numedges;	
	short		texinfo;
	// This is a union under the assumption that a fog volume boundary (ie. water surface)
	// isn't a displacement map.
	// FIXME: These should be made a union with a flags or type field for which one it is
	// if we can add more to this.
//	union
//	{
	    short       dispinfo;
		// This is only for surfaces that are the boundaries of fog volumes
		// (ie. water surfaces)
		// All of the rest of the surfaces can look at their leaf to find out
		// what fog volume they are in.
		short		surfaceFogVolumeID;
//	};

	// lighting info
	byte		styles[MAXLIGHTMAPS];
	int			lightofs;		// start of [numstyles*surfsize] samples
    float       area;

	// TODO: make these unsigned chars?
	int			m_LightmapTextureMinsInLuxels[2];
	int			m_LightmapTextureSizeInLuxels[2];

	int origFace;				// reference the original face this face was derived from


public:

	unsigned short GetNumPrims() const;
	void SetNumPrims( unsigned short nPrims );
	bool AreDynamicShadowsEnabled();
	void SetDynamicShadowsEnabled( bool bEnabled );

	// non-polygon primitives (strips and lists)
private:
	unsigned short m_NumPrims;	// Top bit, if set, disables shadows on this surface (this is why there are accessors).

public:
	unsigned short	firstPrimID; 
	
	unsigned int	smoothingGroups;
};


inline unsigned short dface_t::GetNumPrims() const
{
	return m_NumPrims & 0x7FFF;
}

inline void dface_t::SetNumPrims( unsigned short nPrims )
{
	Assert( (nPrims & 0x8000) == 0 );
	m_NumPrims &= ~0x7FFF;
	m_NumPrims |= (nPrims & 0x7FFF);
}

inline bool dface_t::AreDynamicShadowsEnabled()
{
	return (m_NumPrims & 0x8000) == 0;
}

inline void dface_t::SetDynamicShadowsEnabled( bool bEnabled )
{
	if ( bEnabled )
		m_NumPrims &= ~0x8000;
	else
		m_NumPrims |= 0x8000;
}

struct dfaceid_t
{
	DECLARE_BYTESWAP_DATADESC();
	unsigned short	hammerfaceid;
};


// NOTE: Only 7-bits stored!!!
#define LEAF_FLAGS_SKY			0x01		// This leaf has 3D sky in its PVS
#define LEAF_FLAGS_RADIAL		0x02		// This leaf culled away some portals due to radial vis
#define LEAF_FLAGS_SKY2D		0x04		// This leaf has 2D sky in its PVS

#if defined( _X360 )
#pragma bitfield_order( push, lsb_to_msb )
#endif
#pragma warning( disable:4201 )	// C4201: nonstandard extension used: nameless struct/union
struct dleaf_version_0_t
{
	DECLARE_BYTESWAP_DATADESC();
	int				contents;			// OR of all brushes (not needed?)

	short			cluster;

	BEGIN_BITFIELD( bf );
	short			area:9;
	short			flags:7;			// Per leaf flags.
	END_BITFIELD();

	short			mins[3];			// for frustum culling
	short			maxs[3];

	unsigned short	firstleafface;
	unsigned short	numleaffaces;

	unsigned short	firstleafbrush;
	unsigned short	numleafbrushes;
	short			leafWaterDataID; // -1 for not in water

	// Precaculated light info for entities.
	CompressedLightCube m_AmbientLighting;
};

// version 1
struct dleaf_t
{
	DECLARE_BYTESWAP_DATADESC();
	int				contents;			// OR of all brushes (not needed?)

	short			cluster;

	BEGIN_BITFIELD( bf );
	short			area:9;
	short			flags:7;			// Per leaf flags.
	END_BITFIELD();

	short			mins[3];			// for frustum culling
	short			maxs[3];

	unsigned short	firstleafface;
	unsigned short	numleaffaces;

	unsigned short	firstleafbrush;
	unsigned short	numleafbrushes;
	short			leafWaterDataID; // -1 for not in water

	// NOTE: removed this for version 1 and moved into separate lump "LUMP_LEAF_AMBIENT_LIGHTING" or "LUMP_LEAF_AMBIENT_LIGHTING_HDR"
	// Precaculated light info for entities.
//	CompressedLightCube m_AmbientLighting;
};
#pragma warning( default:4201 )	// C4201: nonstandard extension used: nameless struct/union
#if defined( _X360 )
#pragma bitfield_order( pop )
#endif

// each leaf contains N samples of the ambient lighting
// each sample contains a cube of ambient light projected on to each axis
// and a sampling position encoded as a 0.8 fraction (mins=0,maxs=255) of the leaf's bounding box
struct dleafambientlighting_t
{
	DECLARE_BYTESWAP_DATADESC();
	CompressedLightCube	cube;
	byte x;		// fixed point fraction of leaf bounds
	byte y;		// fixed point fraction of leaf bounds
	byte z;		// fixed point fraction of leaf bounds
	byte pad;	// unused
};

struct dleafambientindex_t
{
	DECLARE_BYTESWAP_DATADESC();

	unsigned short ambientSampleCount;
	unsigned short firstAmbientSample;
};

struct dbrushside_t
{
	DECLARE_BYTESWAP_DATADESC();
	unsigned short	planenum;		// facing out of the leaf
	short			texinfo;
	short			dispinfo;		// displacement info (BSPVERSION 7)
	short			bevel;			// is the side a bevel plane? (BSPVERSION 7)
};

struct dbrush_t
{
	DECLARE_BYTESWAP_DATADESC();
	int			firstside;
	int			numsides;
	int			contents;
};

#define	ANGLE_UP	-1
#define	ANGLE_DOWN	-2


// the visibility lump consists of a header with a count, then
// byte offsets for the PVS and PHS of each cluster, then the raw
// compressed bit vectors
#define	DVIS_PVS	0
#define	DVIS_PAS	1
struct dvis_t
{
	int			numclusters;
	int			bitofs[8][2];	// bitofs[numclusters][2]
};

// each area has a list of portals that lead into other areas
// when portals are closed, other areas may not be visible or
// hearable even if the vis info says that it should be
struct dareaportal_t
{
	DECLARE_BYTESWAP_DATADESC();
	unsigned short	m_PortalKey;		// Entities have a key called portalnumber (and in vbsp a variable
									// called areaportalnum) which is used
									// to bind them to the area portals by comparing with this value.
	
	unsigned short	otherarea;		// The area this portal looks into.
	
	unsigned short	m_FirstClipPortalVert;	// Portal geometry.
	unsigned short	m_nClipPortalVerts;

	int				planenum;
};


struct darea_t
{
	DECLARE_BYTESWAP_DATADESC();
	int		numareaportals;
	int		firstareaportal;
};

struct dleafwaterdata_t
{
	DECLARE_BYTESWAP_DATADESC();
	float	surfaceZ;
	float	minZ;
	short	surfaceTexInfoID;
};

class CFaceMacroTextureInfo
{
public:
	DECLARE_BYTESWAP_DATADESC();
	// This looks up into g_TexDataStringTable, which looks up into g_TexDataStringData.
	// 0xFFFF if the face has no macro texture.
	unsigned short m_MacroTextureNameID;	
};

// lights that were used to illuminate the world
enum emittype_t
{
	emit_surface,		// 90 degree spotlight
	emit_point,			// simple point light source
	emit_spotlight,		// spotlight with penumbra
	emit_skylight,		// directional light with no falloff (surface must trace to SKY texture)
	emit_quakelight,	// linear falloff, non-lambertian
	emit_skyambient,	// spherical light source with no falloff (surface must trace to SKY texture)
};


// Flags for dworldlight_t::flags
#define DWL_FLAGS_INAMBIENTCUBE		0x0001	// This says that the light was put into the per-leaf ambient cubes.


struct dworldlight_t
{
	DECLARE_BYTESWAP_DATADESC();
	Vector		origin;
	Vector		intensity;
	Vector		normal;			// for surfaces and spotlights
	int			cluster;
	emittype_t	type;
    int			style;
	float		stopdot;		// start of penumbra for emit_spotlight
	float		stopdot2;		// end of penumbra for emit_spotlight
	float		exponent;		// 
	float		radius;			// cutoff distance
	// falloff for emit_spotlight + emit_point: 
	// 1 / (constant_attn + linear_attn * dist + quadratic_attn * dist^2)
	float		constant_attn;	
	float		linear_attn;
	float		quadratic_attn;
	int			flags;			// Uses a combination of the DWL_FLAGS_ defines.
	int			texinfo;		// 
	int			owner;			// entity that this light it relative to
};

struct dcubemapsample_t
{
	DECLARE_BYTESWAP_DATADESC();
	int			origin[3];			// position of light snapped to the nearest integer
									// the filename for the vtf file is derived from the position
	unsigned char size;				// 0 - default
									// otherwise, 1<<(size-1)
};

#define OVERLAY_BSP_FACE_COUNT	64

#define OVERLAY_NUM_RENDER_ORDERS		(1<<OVERLAY_RENDER_ORDER_NUM_BITS)
#define OVERLAY_RENDER_ORDER_NUM_BITS	2
#define OVERLAY_RENDER_ORDER_MASK		0xC000	// top 2 bits set

struct doverlay_t
{
	DECLARE_BYTESWAP_DATADESC();
	int			nId;
	short		nTexInfo;

	// Accessors..
	void			SetFaceCount( unsigned short count );
	unsigned short	GetFaceCount() const;

	void			SetRenderOrder( unsigned short order );
	unsigned short	GetRenderOrder() const;

private:
	unsigned short	m_nFaceCountAndRenderOrder;

public:
	int			aFaces[OVERLAY_BSP_FACE_COUNT];
	float		flU[2];
	float		flV[2];
	Vector		vecUVPoints[4];
	Vector		vecOrigin;
	Vector		vecBasisNormal;
};


inline void doverlay_t::SetFaceCount( unsigned short count )
{
	m_nFaceCountAndRenderOrder &= OVERLAY_RENDER_ORDER_MASK;
	m_nFaceCountAndRenderOrder |= (count & ~OVERLAY_RENDER_ORDER_MASK);
}

inline unsigned short doverlay_t::GetFaceCount() const
{
	return m_nFaceCountAndRenderOrder & ~OVERLAY_RENDER_ORDER_MASK;
}

inline void doverlay_t::SetRenderOrder( unsigned short order )
{
	m_nFaceCountAndRenderOrder &= ~OVERLAY_RENDER_ORDER_MASK;
	m_nFaceCountAndRenderOrder |= (order << (16 - OVERLAY_RENDER_ORDER_NUM_BITS));	// leave 2 bits for render order.
}

inline unsigned short doverlay_t::GetRenderOrder() const
{
	return (m_nFaceCountAndRenderOrder >> (16 - OVERLAY_RENDER_ORDER_NUM_BITS));
}


struct doverlayfade_t
{
	DECLARE_BYTESWAP_DATADESC();

	float flFadeDistMinSq;
	float flFadeDistMaxSq;
};


#define WATEROVERLAY_BSP_FACE_COUNT				256
#define WATEROVERLAY_RENDER_ORDER_NUM_BITS		2
#define WATEROVERLAY_NUM_RENDER_ORDERS			(1<<WATEROVERLAY_RENDER_ORDER_NUM_BITS)
#define WATEROVERLAY_RENDER_ORDER_MASK			0xC000	// top 2 bits set
struct dwateroverlay_t
{
	DECLARE_BYTESWAP_DATADESC();
	int				nId;
	short			nTexInfo;

	// Accessors..
	void			SetFaceCount( unsigned short count );
	unsigned short	GetFaceCount() const;
	void			SetRenderOrder( unsigned short order );
	unsigned short	GetRenderOrder() const;

private:

	unsigned short	m_nFaceCountAndRenderOrder;

public:

	int				aFaces[WATEROVERLAY_BSP_FACE_COUNT];
	float			flU[2];
	float			flV[2];
	Vector			vecUVPoints[4];
	Vector			vecOrigin;
	Vector			vecBasisNormal;
};

inline void dwateroverlay_t::SetFaceCount( unsigned short count )
{
	m_nFaceCountAndRenderOrder &= WATEROVERLAY_RENDER_ORDER_MASK;
	m_nFaceCountAndRenderOrder |= (count & ~WATEROVERLAY_RENDER_ORDER_MASK);
}

inline unsigned short dwateroverlay_t::GetFaceCount() const
{
	return m_nFaceCountAndRenderOrder & ~WATEROVERLAY_RENDER_ORDER_MASK;
}

inline void dwateroverlay_t::SetRenderOrder( unsigned short order )
{
	m_nFaceCountAndRenderOrder &= ~WATEROVERLAY_RENDER_ORDER_MASK;
	m_nFaceCountAndRenderOrder |= ( order << ( 16 - WATEROVERLAY_RENDER_ORDER_NUM_BITS ) );	// leave 2 bits for render order.
}

inline unsigned short dwateroverlay_t::GetRenderOrder() const
{
	return ( m_nFaceCountAndRenderOrder >> ( 16 - WATEROVERLAY_RENDER_ORDER_NUM_BITS ) );
}

#ifndef _DEF_BYTE_
#define _DEF_BYTE_
typedef unsigned char	byte;
typedef unsigned short	word;
#endif


#define	ANGLE_UP	-1
#define	ANGLE_DOWN	-2


//===============


struct epair_t
{
	epair_t	*next;
	char	*key;
	char	*value;
};

// finalized page of surface's lightmaps
#define MAX_LIGHTMAPPAGE_WIDTH	256
#define MAX_LIGHTMAPPAGE_HEIGHT	128
typedef struct nameForDatadesc_dlightmappage_t // unnamed structs collide in the datadesc macros
{
	DECLARE_BYTESWAP_DATADESC();
	byte	data[MAX_LIGHTMAPPAGE_WIDTH*MAX_LIGHTMAPPAGE_HEIGHT];
	byte	palette[256*4];
} dlightmappage_t;

typedef struct nameForDatadesc_dlightmappageinfo_t // unnamed structs collide in the datadesc macros
{
	DECLARE_BYTESWAP_DATADESC();
	byte			page;			// lightmap page [0..?]
	byte			offset[2];		// offset into page (s,t)
	byte			pad;			// unused
	ColorRGBExp32	avgColor;		// average used for runtime lighting calcs
} dlightmappageinfo_t;

#endif // BSPFILE_H