1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef ISOUNDEMITTERSYSTEMBASE_H
#define ISOUNDEMITTERSYSTEMBASE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utldict.h"
#include "vstdlib/random.h"
#include "soundflags.h"
#include "mathlib/compressed_vector.h"
#include "appframework/IAppSystem.h"
#define SOUNDEMITTERSYSTEM_INTERFACE_VERSION "VSoundEmitter002"
#define SOUNDGENDER_MACRO "$gender"
#define SOUNDGENDER_MACRO_LENGTH 7 // Length of above including $
typedef short HSOUNDSCRIPTHANDLE;
#define SOUNDEMITTER_INVALID_HANDLE (HSOUNDSCRIPTHANDLE)-1
class IFileList;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct CSoundParameters
{
CSoundParameters()
{
channel = CHAN_AUTO; // 0
volume = VOL_NORM; // 1.0f
pitch = PITCH_NORM; // 100
pitchlow = PITCH_NORM;
pitchhigh = PITCH_NORM;
soundlevel = SNDLVL_NORM; // 75dB
soundname[ 0 ] = 0;
play_to_owner_only = false;
count = 0;
delay_msec = 0;
}
int channel;
float volume;
int pitch;
int pitchlow, pitchhigh;
soundlevel_t soundlevel;
// For weapon sounds...
bool play_to_owner_only;
int count;
char soundname[ 128 ];
int delay_msec;
};
// A bit of a hack, but these are just utility function which are implemented in the SouneParametersInternal.cpp file which all users of this lib also compile
const char *SoundLevelToString( soundlevel_t level );
const char *ChannelToString( int channel );
const char *VolumeToString( float volume );
const char *PitchToString( float pitch );
soundlevel_t TextToSoundLevel( const char *key );
int TextToChannel( const char *name );
enum gender_t
{
GENDER_NONE = 0,
GENDER_MALE,
GENDER_FEMALE,
};
#pragma pack(1)
struct SoundFile
{
SoundFile()
{
symbol = UTL_INVAL_SYMBOL;
gender = GENDER_NONE;
available = true;
COMPILE_TIME_ASSERT( sizeof(SoundFile) == 4 );
}
CUtlSymbol symbol;
byte gender;
byte available;
};
#pragma pack()
#pragma pack(1)
template<typename T>
struct sound_interval_t
{
T start;
T range;
interval_t &ToInterval( interval_t &dest ) const { dest.start = start; dest.range = range; return dest; }
void FromInterval( const interval_t &from ) { start = from.start; range = from.range; }
float Random() const { return RandomFloat( start, start + range ); }
};
#pragma pack()
typedef sound_interval_t<float16_with_assign> volume_interval_t;
typedef sound_interval_t<uint16> soundlevel_interval_t;
typedef sound_interval_t<uint8> pitch_interval_t;
#pragma pack(1)
struct CSoundParametersInternal
{
CSoundParametersInternal();
~CSoundParametersInternal();
void CopyFrom( const CSoundParametersInternal& src );
bool operator == ( const CSoundParametersInternal& other ) const;
const char *VolumeToString( void ) const;
const char *ChannelToString( void ) const;
const char *SoundLevelToString( void ) const;
const char *PitchToString( void ) const;
void VolumeFromString( const char *sz );
void ChannelFromString( const char *sz );
void PitchFromString( const char *sz );
void SoundLevelFromString( const char *sz );
int GetChannel() const { return channel; }
const volume_interval_t &GetVolume() const { return volume; }
const pitch_interval_t &GetPitch() const { return pitch; }
const soundlevel_interval_t &GetSoundLevel() const { return soundlevel; }
int GetDelayMsec() const { return delay_msec; }
bool OnlyPlayToOwner() const { return play_to_owner_only; }
bool HadMissingWaveFiles() const { return had_missing_wave_files; }
bool UsesGenderToken() const { return uses_gender_token; }
bool ShouldPreload() const { return m_bShouldPreload; }
void SetChannel( int newChannel ) { channel = newChannel; }
void SetVolume( float start, float range = 0.0 ) { volume.start = start; volume.range = range; }
void SetPitch( float start, float range = 0.0 ) { pitch.start = start; pitch.range = range; }
void SetSoundLevel( float start, float range = 0.0 ) { soundlevel.start = start; soundlevel.range = range; }
void SetDelayMsec( int delay ) { delay_msec = delay; }
void SetShouldPreload( bool bShouldPreload ) { m_bShouldPreload = bShouldPreload; }
void SetOnlyPlayToOwner( bool b ) { play_to_owner_only = b; }
void SetHadMissingWaveFiles( bool b ) { had_missing_wave_files = b; }
void SetUsesGenderToken( bool b ) { uses_gender_token = b; }
void AddSoundName( const SoundFile &soundFile ) { AddToTail( &m_pSoundNames, &m_nSoundNames, soundFile ); }
int NumSoundNames() const { return m_nSoundNames; }
SoundFile * GetSoundNames() { return ( m_nSoundNames == 1 ) ? (SoundFile *)&m_pSoundNames : m_pSoundNames; }
const SoundFile *GetSoundNames() const { return ( m_nSoundNames == 1 ) ? (SoundFile *)&m_pSoundNames : m_pSoundNames; }
void AddConvertedName( const SoundFile &soundFile ) { AddToTail( &m_pConvertedNames, &m_nConvertedNames, soundFile ); }
int NumConvertedNames() const { return m_nConvertedNames; }
SoundFile * GetConvertedNames() { return ( m_nConvertedNames == 1 ) ? (SoundFile *)&m_pConvertedNames : m_pConvertedNames; }
const SoundFile *GetConvertedNames() const { return ( m_nConvertedNames == 1 ) ? (SoundFile *)&m_pConvertedNames : m_pConvertedNames; }
private:
void operator=( const CSoundParametersInternal& src ); // disallow implicit copies
CSoundParametersInternal( const CSoundParametersInternal& src );
void AddToTail( SoundFile **pDest, uint16 *pDestCount, const SoundFile &source );
SoundFile * m_pSoundNames; // 4
SoundFile * m_pConvertedNames; // 8
uint16 m_nSoundNames; // 10
uint16 m_nConvertedNames; // 12
volume_interval_t volume; // 16
soundlevel_interval_t soundlevel; // 20
pitch_interval_t pitch; // 22
uint16 channel; // 24
uint16 delay_msec; // 26
bool play_to_owner_only:1; // For weapon sounds... // 27
// Internal use, for warning about missing .wav files
bool had_missing_wave_files:1;
bool uses_gender_token:1;
bool m_bShouldPreload:1;
byte reserved; // 28
};
#pragma pack()
//-----------------------------------------------------------------------------
// Purpose: Base class for sound emitter system handling (can be used by tools)
//-----------------------------------------------------------------------------
abstract_class ISoundEmitterSystemBase : public IAppSystem
{
public:
// Init, shutdown called after we know what mod is running
virtual bool ModInit() = 0;
virtual void ModShutdown() = 0;
virtual int GetSoundIndex( const char *pName ) const = 0;
virtual bool IsValidIndex( int index ) = 0;
virtual int GetSoundCount( void ) = 0;
virtual const char *GetSoundName( int index ) = 0;
virtual bool GetParametersForSound( const char *soundname, CSoundParameters& params, gender_t gender, bool isbeingemitted = false ) = 0;
virtual const char *GetWaveName( CUtlSymbol& sym ) = 0;
virtual CUtlSymbol AddWaveName( const char *name ) = 0;
virtual soundlevel_t LookupSoundLevel( const char *soundname ) = 0;
virtual const char *GetWavFileForSound( const char *soundname, char const *actormodel ) = 0;
virtual const char *GetWavFileForSound( const char *soundname, gender_t gender ) = 0;
virtual int CheckForMissingWavFiles( bool verbose ) = 0;
virtual const char *GetSourceFileForSound( int index ) const = 0;
// Iteration methods
virtual int First() const = 0;
virtual int Next( int i ) const = 0;
virtual int InvalidIndex() const = 0;
virtual CSoundParametersInternal *InternalGetParametersForSound( int index ) = 0;
// The host application is responsible for dealing with dirty sound scripts, etc.
virtual bool AddSound( const char *soundname, const char *scriptfile, const CSoundParametersInternal& params ) = 0;
virtual void RemoveSound( const char *soundname ) = 0;
virtual void MoveSound( const char *soundname, const char *newscript ) = 0;
virtual void RenameSound( const char *soundname, const char *newname ) = 0;
virtual void UpdateSoundParameters( const char *soundname, const CSoundParametersInternal& params ) = 0;
virtual int GetNumSoundScripts() const = 0;
virtual char const *GetSoundScriptName( int index ) const = 0;
virtual bool IsSoundScriptDirty( int index ) const = 0;
virtual int FindSoundScript( const char *name ) const = 0;
virtual void SaveChangesToSoundScript( int scriptindex ) = 0;
virtual void ExpandSoundNameMacros( CSoundParametersInternal& params, char const *wavename ) = 0;
virtual gender_t GetActorGender( char const *actormodel ) = 0;
virtual void GenderExpandString( char const *actormodel, char const *in, char *out, int maxlen ) = 0;
virtual void GenderExpandString( gender_t gender, char const *in, char *out, int maxlen ) = 0;
virtual bool IsUsingGenderToken( char const *soundname ) = 0;
// For blowing away caches based on filetimstamps of the manifest, or of any of the
// .txt files that are read into the sound emitter system
virtual unsigned int GetManifestFileTimeChecksum() = 0;
// Called from both client and server (single player) or just one (server only in dedicated server and client only if connected to a remote server)
// Called by LevelInitPreEntity to override sound scripts for the mod with level specific overrides based on custom mapnames, etc.
virtual void AddSoundOverrides( char const *scriptfile, bool bPreload = false ) = 0;
// Called by either client or server in LevelShutdown to clear out custom overrides
virtual void ClearSoundOverrides() = 0;
virtual bool GetParametersForSoundEx( const char *soundname, HSOUNDSCRIPTHANDLE& handle, CSoundParameters& params, gender_t gender, bool isbeingemitted = false ) = 0;
virtual soundlevel_t LookupSoundLevelByHandle( char const *soundname, HSOUNDSCRIPTHANDLE& handle ) = 0;
virtual void ReloadSoundEntriesInList( IFileList *pFilesToReload ) = 0;
// Called by either client or server to force ModShutdown and ModInit
virtual void Flush() = 0;
};
#endif // ISOUNDEMITTERSYSTEMBASE_H
|