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path: root/mp/src/materialsystem/stdshaders/vertexlitgeneric_detailmaskedenvmap.psh
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ps.1.1

;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------

tex t0	; base color
tex t1	; cube map
tex t2	; envmap mask
tex t3	; detail texture

mul r0, t0, c3			; Base times modulation
mul_x2 r0.rgb, r0, t3	; detail texture
mul r1, t1, t2			; Envmap * mask
mad	r0.rgb, r1, c2, r0	; Base * mod + envmap * mask * tint
mul r0.rgb, v0, r0		; apply vertex lighting
mul_x2 r0.rgb, c0, r0   ; * 2 * (overbrightFactor/2)