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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef SKIN_DX9_HELPER_H
#define SKIN_DX9_HELPER_H
#include <string.h>
#include "vertexlitgeneric_dx9_helper.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CBaseVSShader;
class IMaterialVar;
class IShaderDynamicAPI;
class IShaderShadow;
void InitParamsSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params,
const char *pMaterialName, VertexLitGeneric_DX9_Vars_t &info );
void InitSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params,
VertexLitGeneric_DX9_Vars_t &info );
void DrawSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
IShaderShadow* pShaderShadow,
VertexLitGeneric_DX9_Vars_t &info, VertexCompressionType_t vertexCompression,
CBasePerMaterialContextData **pContextDataPtr );
#endif // SKIN_DX9_HELPER_H
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