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//-----------------------------------------------------------------------------
// game_shader_dx9.vpc
//
// Project Script for mods to use an an example of how to override shaders
//-----------------------------------------------------------------------------
$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration "Debug"
{
$General
{
$OutputDirectory "Debug_dx9_$GAMENAME" [$WIN32]
$IntermediateDirectory "Debug_dx9_$GAMENAME" [$WIN32]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory "Release_dx9_$GAMENAME" [$WIN32]
$IntermediateDirectory "Release_dx9_$GAMENAME" [$WIN32]
}
}
// Common Configuration
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;" [$WIN32||$POSIX]
// $AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" [$WIN32]
$AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360]
$PreprocessorDefinitions "$BASE;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS;GAME_SHADER_DLL"
$PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL]
}
$Linker
{
$AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32]
$SystemLibraries "iconv" [$OSXALL]
}
}
$Project
{
$Folder "Source Files"
{
$File "BaseVSShader.cpp"
$File "example_model_dx9.cpp"
$File "example_model_dx9_helper.cpp"
$File "Bloom.cpp"
$File "screenspace_general.cpp"
}
$Folder "Header Files"
{
$File "BaseVSShader.h"
$File "common_fxc.h"
$File "common_hlsl_cpp_consts.h"
$File "common_ps_fxc.h"
$File "common_vertexlitgeneric_dx9.h"
$File "common_vs_fxc.h"
$File "shader_constant_register_map.h"
$File "example_model_dx9_helper.h"
}
$Folder "Link Libraries" [$WIN32]
{
// $File "$SRCDIR\dx9sdk\lib\d3dx9.lib"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib shaderlib
}
$File "buildsdkshaders.bat"
$File "buildshaders.bat"
$Shaders "stdshader_dx9_20b.txt"
$Shaders "stdshader_dx9_30.txt"
}
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