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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef COMMON_HLSL_CONSTS_H_
#define COMMON_HLSL_CONSTS_H_
#ifdef NV3X
#define PSHADER_VECT_SCALE 20.0
#define VSHADER_VECT_SCALE (1.0 / (PSHADER_VECT_SCALE) )
#else
#define PSHADER_VECT_SCALE 1.0
#define VSHADER_VECT_SCALE 1.0
#endif
// GR - HDR luminance maps to 0..n range
// IMPORTANT: Keep the same value as in materialsystem_global.h
// HDRFIXME: Make this a pixel shader constant?
#define MAX_HDR_OVERBRIGHT 16.0f
#define LINEAR_FOG_COLOR 29
#define TONE_MAPPING_SCALE_PSH_CONSTANT 30
#endif //#ifndef COMMON_HLSL_CONSTS_H_
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