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path: root/mp/src/materialsystem/stdshaders/WaterRefract_ps11.psh
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ps.1.1

; t0: 
;		texture: dudv map
;		texcoords: dudvmap texcoords
; t1:
;		texture: refraction render target
;		texcoords: 

tex t0				; sample dudv map
texbem t1, t0		; refraction

mul r0, t1, c0