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path: root/mp/src/materialsystem/stdshaders/VertexLitGeneric_SelfIllumOnly.vsh
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vs.1.1

# DYNAMIC: "DOWATERFOG"				"0..1"
# DYNAMIC: "SKINNING"				"0..1"

#include "macros.vsh"

;------------------------------------------------------------------------------
; Vertex blending
;------------------------------------------------------------------------------
&AllocateRegister( \$worldPos );
&SkinPosition( $worldPos );

;------------------------------------------------------------------------------
; Transform the position from world to view space
;------------------------------------------------------------------------------

&AllocateRegister( \$projPos );

dp4 $projPos.x, $worldPos, $cViewProj0
dp4 $projPos.y, $worldPos, $cViewProj1
dp4 $projPos.z, $worldPos, $cViewProj2
dp4 $projPos.w, $worldPos, $cViewProj3
mov oPos, $projPos

;------------------------------------------------------------------------------
; Fog
;------------------------------------------------------------------------------

&CalcFog( $worldPos, $projPos );
&FreeRegister( \$projPos );
&FreeRegister( \$worldPos );

;------------------------------------------------------------------------------
; Texture coordinates
;------------------------------------------------------------------------------

dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0
dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1