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path: root/mp/src/materialsystem/stdshaders/UnlitGeneric_EnvMap.psh
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ps.1.1

;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint 
;------------------------------------------------------------------------------

tex t0	; base color
tex t1	; cube map

mul r1, c2, t1
mad r0.rgb, t0, v0, r1
+ mul r0.a, t0, v0