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ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint
;------------------------------------------------------------------------------
tex t1 ; cube map
tex t3 ; detail texture
; version 1: applies the mod2x *after* environment map
; version 2 doesn't make sense here!
mul r0, v0, t1
mul r0.rgb, r0, c2
mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
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