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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_PROFICIENCY_H
#define WEAPON_PROFICIENCY_H
#if defined( _WIN32 )
#pragma once
#endif
struct WeaponProficiencyInfo_t
{
float spreadscale;
float bias;
};
enum WeaponProficiency_t
{
WEAPON_PROFICIENCY_POOR = 0,
WEAPON_PROFICIENCY_AVERAGE,
WEAPON_PROFICIENCY_GOOD,
WEAPON_PROFICIENCY_VERY_GOOD,
WEAPON_PROFICIENCY_PERFECT,
};
const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency );
#endif // WEAPON_PROFICIENCY_H
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