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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SOLIDSETDEFAULTS_H
#define SOLIDSETDEFAULTS_H
#ifdef _WIN32
#pragma once
#endif
// solid_t parsing
class CSolidSetDefaults : public IVPhysicsKeyHandler
{
public:
virtual void ParseKeyValue( void *pData, const char *pKey, const char *pValue );
virtual void SetDefaults( void *pData );
unsigned int GetContentsMask() { return m_contentsMask; }
private:
unsigned int m_contentsMask;
};
extern CSolidSetDefaults g_SolidSetup;
#endif // SOLIDSETDEFAULTS_H
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