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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_GRENADE_H
#define WEAPON_GRENADE_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_basesdkgrenade.h"
#ifdef CLIENT_DLL
#define CSDKGrenade C_SDKGrenade
#endif
//-----------------------------------------------------------------------------
// Fragmentation grenades
//-----------------------------------------------------------------------------
class CSDKGrenade : public CBaseSDKGrenade
{
public:
DECLARE_CLASS( CSDKGrenade, CBaseSDKGrenade );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CSDKGrenade() {}
virtual SDKWeaponID GetWeaponID( void ) const { return WEAPON_GRENADE; }
#ifdef CLIENT_DLL
#else
DECLARE_DATADESC();
virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer );
#endif
CSDKGrenade( const CSDKGrenade & ) {}
};
#endif // WEAPON_GRENADE_H
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