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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#ifndef SDK_WEAPON_PARSE_H
#define SDK_WEAPON_PARSE_H
#ifdef _WIN32
#pragma once
#endif


#include "weapon_parse.h"
#include "networkvar.h"


//--------------------------------------------------------------------------------------------------------
class CSDKWeaponInfo : public FileWeaponInfo_t
{
public:
	DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t );
	
	CSDKWeaponInfo();
	
	virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );

	char m_szAnimExtension[16];		// string used to generate player animations with this weapon

	// Parameters for FX_FireBullets:
	int		m_iDamage;
	int		m_iBullets;
	float	m_flCycleTime;
};


#endif // SDK_WEAPON_PARSE_H