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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SDK_WEAPON_PARSE_H
#define SDK_WEAPON_PARSE_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_parse.h"
#include "networkvar.h"
//--------------------------------------------------------------------------------------------------------
class CSDKWeaponInfo : public FileWeaponInfo_t
{
public:
DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t );
CSDKWeaponInfo();
virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
char m_szAnimExtension[16]; // string used to generate player animations with this weapon
// Parameters for FX_FireBullets:
int m_iDamage;
int m_iBullets;
float m_flCycleTime;
};
#endif // SDK_WEAPON_PARSE_H
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