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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ISCENETOKENPROCESSOR_H
#define ISCENETOKENPROCESSOR_H
#ifdef _WIN32
#pragma once
#endif
abstract_class ISceneTokenProcessor
{
public:
virtual const char *CurrentToken( void ) = 0;
virtual bool GetToken( bool crossline ) = 0;
virtual bool TokenAvailable( void ) = 0;
virtual void Error( PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
};
#endif // ISCENETOKENPROCESSOR_H
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