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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HL2MP_WEAPON_PARSE_H
#define HL2MP_WEAPON_PARSE_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_parse.h"
#include "networkvar.h"
//--------------------------------------------------------------------------------------------------------
class CHL2MPSWeaponInfo : public FileWeaponInfo_t
{
public:
DECLARE_CLASS_GAMEROOT( CHL2MPSWeaponInfo, FileWeaponInfo_t );
CHL2MPSWeaponInfo();
virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
public:
int m_iPlayerDamage;
};
#endif // HL2MP_WEAPON_PARSE_H
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