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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <KeyValues.h>
#include "hl2mp_weapon_parse.h"
#include "ammodef.h"
FileWeaponInfo_t* CreateWeaponInfo()
{
return new CHL2MPSWeaponInfo;
}
CHL2MPSWeaponInfo::CHL2MPSWeaponInfo()
{
m_iPlayerDamage = 0;
}
void CHL2MPSWeaponInfo::Parse( KeyValues *pKeyValuesData, const char *szWeaponName )
{
BaseClass::Parse( pKeyValuesData, szWeaponName );
m_iPlayerDamage = pKeyValuesData->GetInt( "damage", 0 );
}
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