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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef HL2_VEHICLE_RADAR_H
#define HL2_VEHICLE_RADAR_H
#define RADAR_MAX_CONTACTS 24
#define RADAR_CONTACT_TYPE_BITS 3 // Max 8 types of contacts (for networking)
#define RADAR_UPDATE_FREQUENCY 1.5f
#define RADAR_UPDATE_FREQUENCY_FAST 0.5f
enum // If we have more than 16 types of contacts, RADAR_CONTACT_TYPE_BITS
{
RADAR_CONTACT_NONE = -1,
RADAR_CONTACT_GENERIC = 0,
RADAR_CONTACT_MAGNUSSEN_RDU,
RADAR_CONTACT_DOG,
RADAR_CONTACT_ALLY_INSTALLATION,
RADAR_CONTACT_ENEMY, // 'regular' sized enemy (Hunter)
RADAR_CONTACT_LARGE_ENEMY, // Large enemy (Strider)
};
#endif
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