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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef GROUNDLINK_H
#define GROUNDLINK_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Used for tracking many to one ground entity chains ( many ents can share a single ground entity )
//-----------------------------------------------------------------------------
struct groundlink_t
{
EHANDLE entity;
groundlink_t *nextLink;
groundlink_t *prevLink;
};
#endif // GROUNDLINK_H
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