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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifdef CLIENT_DLL
#define CEnvDetailController C_EnvDetailController
#endif // CLIENT_DLL
//-----------------------------------------------------------------------------
// Implementation of the class that controls detail prop fade distances
//-----------------------------------------------------------------------------
class CEnvDetailController : public CBaseEntity
{
public:
DECLARE_CLASS( CEnvDetailController, CBaseEntity );
DECLARE_NETWORKCLASS();
CEnvDetailController();
virtual ~CEnvDetailController();
#ifndef CLIENT_DLL
virtual bool KeyValue( const char *szKeyName, const char *szValue );
#endif // !CLIENT_DLL
CNetworkVar( float, m_flFadeStartDist );
CNetworkVar( float, m_flFadeEndDist );
// ALWAYS transmit to all clients.
virtual int UpdateTransmitState( void );
};
CEnvDetailController * GetDetailController();
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