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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This module implements functions to support ehandles.
//
//=============================================================================//
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#if defined( GAME_DLL )
#include "entitylist.h"
void DebugCheckEHandleAccess( void *pEnt )
{
extern bool g_bDisableEhandleAccess;
if ( g_bDisableEhandleAccess )
{
Msg( "Access of EHANDLE/CHandle for class %s:%p in destructor!\n",
STRING(((CBaseEntity*)pEnt)->m_iClassname ), pEnt );
}
}
#else
#endif
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