blob: c6b8ae03f64c75d52623a0286eb18f7330874666 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dynamic light at the end of a spotlight
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef SPOTLIGHTEND_H
#define SPOTLIGHTEND_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
class CSpotlightEnd : public CBaseEntity
{
DECLARE_DATADESC();
public:
DECLARE_CLASS( CSpotlightEnd, CBaseEntity );
void Spawn( void );
int ObjectCaps( void )
{
// Don't save and don't go across transitions
return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE;
}
DECLARE_SERVERCLASS();
public:
CNetworkVar( float, m_flLightScale );
CNetworkVar( float, m_Radius );
// CNetworkVector( m_vSpotlightDir );
// CNetworkVector( m_vSpotlightOrg );
Vector m_vSpotlightDir;
Vector m_vSpotlightOrg;
};
#endif //SPOTLIGHTEND_H
|