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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PARTICLE_LIGHT_H
#define PARTICLE_LIGHT_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
//==================================================
// CParticleLight. These are tied to
//==================================================
#define PARTICLELIGHT_ENTNAME "env_particlelight"
class CParticleLight : public CServerOnlyPointEntity
{
public:
DECLARE_CLASS( CParticleLight, CServerOnlyPointEntity );
DECLARE_DATADESC();
CParticleLight();
public:
float m_flIntensity;
Vector m_vColor; // 0-255
string_t m_PSName; // Name of the particle system entity this light affects.
bool m_bDirectional;
};
#endif // PARTICLE_LIGHT_H
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