blob: 33ecce299daaa5aac5382360d6c66e48baf15e21 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef PARTICLE_FIRE_H
#define PARTICLE_FIRE_H
#include "baseparticleentity.h"
class CParticleFire : public CBaseParticleEntity
{
DECLARE_DATADESC();
public:
CParticleFire();
DECLARE_CLASS( CParticleFire, CBaseParticleEntity );
DECLARE_SERVERCLASS();
// The client shoots a ray out and starts creating fire where it hits.
CNetworkVector( m_vOrigin );
CNetworkVector( m_vDirection );
};
#endif
|