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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef MOVIE_EXPLOSION_H
#define MOVIE_EXPLOSION_H
#include "baseparticleentity.h"
class MovieExplosion : public CBaseParticleEntity
{
public:
DECLARE_CLASS( MovieExplosion, CBaseParticleEntity );
DECLARE_SERVERCLASS();
static MovieExplosion* CreateMovieExplosion(const Vector &pos);
};
#endif
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