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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines a structure common to buttons and doors for playing locked
// and unlocked sounds.
//
// $NoKeywords: $
//=============================================================================//
#ifndef LOCKSOUNDS_H
#define LOCKSOUNDS_H
#ifdef _WIN32
#pragma once
#endif
#include "datamap.h"
struct locksound_t // sounds that doors and buttons make when locked/unlocked
{
DECLARE_DATADESC();
string_t sLockedSound; // sound a door makes when it's locked
string_t sLockedSentence; // sentence group played when door is locked
string_t sUnlockedSound; // sound a door makes when it's unlocked
string_t sUnlockedSentence; // sentence group played when door is unlocked
int iLockedSentence; // which sentence in sentence group to play next
int iUnlockedSentence; // which sentence in sentence group to play next
float flwaitSound; // time delay between playing consecutive 'locked/unlocked' sounds
float flwaitSentence; // time delay between playing consecutive sentences
byte bEOFLocked; // true if hit end of list of locked sentences
byte bEOFUnlocked; // true if hit end of list of unlocked sentences
};
#endif // LOCKSOUNDS_H
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