aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/info_camera_link.cpp
blob: bdc8a8c8b2596e90333ccbc42c34c375595e0730 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#include "cbase.h"

#include "info_camera_link.h"
#include "point_camera.h"
#include "utllinkedlist.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"


//-----------------------------------------------------------------------------
// Link between entities and cameras
//-----------------------------------------------------------------------------
class CInfoCameraLink : public CLogicalEntity
{
	DECLARE_CLASS( CInfoCameraLink, CLogicalEntity );
 	DECLARE_DATADESC();

public:
	CInfoCameraLink();
	~CInfoCameraLink();

	virtual void Activate();

private:
	void InputSetCamera(inputdata_t &inputdata);
	void InputSetTargetEntity(inputdata_t &inputdata);
	void SetCameraByName(const char *szName);

	CHandle<CPointCamera> m_hCamera;
	EHANDLE m_hTargetEntity;
	string_t m_strPointCamera;

	friend CBaseEntity *CreateInfoCameraLink( CBaseEntity *pTarget, CPointCamera *pCamera );
	friend void PointCameraSetupVisibility( CBaseEntity *pPlayer, int area, unsigned char *pvs, int pvssize );
};


//-----------------------------------------------------------------------------
// List of all info camera links
//-----------------------------------------------------------------------------
CUtlFixedLinkedList<CInfoCameraLink *> g_InfoCameraLinkList;


//-----------------------------------------------------------------------------
// Save/load
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CInfoCameraLink )

	DEFINE_KEYFIELD( m_strPointCamera, FIELD_STRING, "PointCamera" ),

	DEFINE_FIELD( m_hCamera,		FIELD_EHANDLE ),
	DEFINE_FIELD( m_hTargetEntity,	FIELD_EHANDLE ),

	// Outputs
	DEFINE_INPUTFUNC( FIELD_STRING, "SetCamera", InputSetCamera ),

END_DATADESC()


LINK_ENTITY_TO_CLASS( info_camera_link, CInfoCameraLink );


//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
CInfoCameraLink::CInfoCameraLink()
{		
	g_InfoCameraLinkList.AddToTail( this );
}

CInfoCameraLink::~CInfoCameraLink()
{
	g_InfoCameraLinkList.FindAndRemove( this );
}


//-----------------------------------------------------------------------------
// Purpose: Called after all entities have spawned and after a load game.
//-----------------------------------------------------------------------------
void CInfoCameraLink::Activate()
{
	BaseClass::Activate();

	// Checks necessary to prevent interference with CreateInfoCameraLink
	if ( !m_hCamera )
	{
		SetCameraByName( STRING(m_strPointCamera) );
	}

	if ( !m_hTargetEntity )
	{
		m_hTargetEntity = gEntList.FindEntityByName( NULL, STRING(m_target) );
	}
}

void CInfoCameraLink::SetCameraByName(const char *szName)
{
	CBaseEntity *pBaseEnt = gEntList.FindEntityByName( NULL, szName );
	if( pBaseEnt )
	{
		m_hCamera = dynamic_cast<CPointCamera *>( pBaseEnt );
		if ( m_hCamera )
		{
			// Keep the camera name consistent for save/load
			m_strPointCamera = MAKE_STRING( szName );
		}
	}
}


//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CInfoCameraLink::InputSetCamera(inputdata_t &inputdata)
{
	SetCameraByName( inputdata.value.String() );
}


//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
CBaseEntity *CreateInfoCameraLink( CBaseEntity *pTarget, CPointCamera *pCamera )
{
	CInfoCameraLink *pInfoCameraLink = (CInfoCameraLink*)CreateEntityByName( "info_camera_link" );
	if ( !pInfoCameraLink )
		return NULL;

	pInfoCameraLink->m_hCamera = pCamera;
	pInfoCameraLink->m_hTargetEntity = pTarget;
	pInfoCameraLink->Spawn();
	return pInfoCameraLink;
}


//-----------------------------------------------------------------------------
// Sets up visibility 
//-----------------------------------------------------------------------------
void PointCameraSetupVisibility( CBaseEntity *pPlayer, int area, unsigned char *pvs, int pvssize )
{
	for ( CPointCamera *pCameraEnt = GetPointCameraList(); pCameraEnt != NULL; pCameraEnt = pCameraEnt->m_pNext )
	{
		pCameraEnt->SetActive( false );
	}
	
	int nNext;
	for ( int i = g_InfoCameraLinkList.Head(); i != g_InfoCameraLinkList.InvalidIndex(); i = nNext )
	{
		nNext = g_InfoCameraLinkList.Next( i );

		CBaseEntity *pTargetEnt = g_InfoCameraLinkList[i]->m_hTargetEntity;
		if ( !pTargetEnt )
		{
			UTIL_Remove( g_InfoCameraLinkList[i] );
			continue;
		}

		// Don't bother if it's not visible
		if ( pTargetEnt->IsEffectActive( EF_NODRAW ) )
			continue;

		if ( !pTargetEnt->NetworkProp()->IsInPVS( pPlayer->edict(), pvs, pvssize ) )
			continue;

		if ( engine->CheckAreasConnected( area, pTargetEnt->NetworkProp()->AreaNum() ) )
		{
			CPointCamera *pCameraEnt = g_InfoCameraLinkList[i]->m_hCamera;
			if ( pCameraEnt )
			{
				engine->AddOriginToPVS( pCameraEnt->GetAbsOrigin() );
				pCameraEnt->SetActive( true );
			}
		}
	}
}