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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TE_HL2MP_SHOTGUN_SHOT_H
#define TE_HL2MP_SHOTGUN_SHOT_H
#ifdef _WIN32
#pragma once
#endif
void TE_HL2MPFireBullets(
int iPlayerIndex,
const Vector &vOrigin,
const Vector &vDir,
int iAmmoID,
int iSeed,
int iShots,
float flSpread,
bool bDoTracers,
bool bDoImpacts );
#endif // TE_HL2MP_SHOTGUN_SHOT_H
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