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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hl2mp_cvars.h"
// Ready restart
ConVar mp_readyrestart(
"mp_readyrestart",
"0",
FCVAR_GAMEDLL,
"If non-zero, game will restart once each player gives the ready signal" );
// Ready signal
ConVar mp_ready_signal(
"mp_ready_signal",
"ready",
FCVAR_GAMEDLL,
"Text that each player must speak for the match to begin" );
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