aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/hl2/te_gaussexplosion.cpp
blob: b8a44ec696f4bdb4675ff602a36ab5a2c85b76fd (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#include "cbase.h"
#include "te_particlesystem.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

//=============================================================================
// Gauss explosion
//=============================================================================

class CTEGaussExplosion : public CTEParticleSystem
{
public:
	DECLARE_CLASS( CTEGaussExplosion, CTEParticleSystem );
	DECLARE_SERVERCLASS();

					CTEGaussExplosion( const char *name );
	virtual			~CTEGaussExplosion( void );

	virtual void	Test( const Vector& current_origin, const QAngle& current_angles ) { };

	CNetworkVar( int, m_nType );
	CNetworkVector( m_vecDirection );
};


CTEGaussExplosion::CTEGaussExplosion( const char *name ) : BaseClass( name )
{
	m_nType = 0;
	m_vecDirection.Init();
}

CTEGaussExplosion::~CTEGaussExplosion( void )
{
}

IMPLEMENT_SERVERCLASS_ST( CTEGaussExplosion, DT_TEGaussExplosion )
	SendPropInt( SENDINFO(m_nType), 2, SPROP_UNSIGNED ),
	SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD ),
END_SEND_TABLE()

static CTEGaussExplosion g_TEGaussExplosion( "GaussExplosion" );

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : &pos - 
//			&angles - 
//-----------------------------------------------------------------------------
void TE_GaussExplosion( IRecipientFilter& filter, float delay,
	const Vector &pos, const Vector &dir, int type )
{
	g_TEGaussExplosion.m_vecOrigin		= pos;
	g_TEGaussExplosion.m_vecDirection	= dir;
	g_TEGaussExplosion.m_nType			= type;

	//Send it
	g_TEGaussExplosion.Create( filter, delay );
}