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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
/*
===== item_security.cpp ========================================================
handling for the security item
*/
#include "cbase.h"
#include "player.h"
//#include "weapons.h"
#include "gamerules.h"
#include "items.h"
class CItemSecurity : public CItem
{
public:
DECLARE_CLASS( CItemSecurity, CItem );
void Spawn( void )
{
Precache( );
SetModel( "models/w_security.mdl" );
BaseClass::Spawn( );
}
void Precache( void )
{
PrecacheModel ("models/w_security.mdl");
}
bool MyTouch( CBasePlayer *pPlayer )
{
pPlayer->m_rgItems[ITEM_SECURITY] += 1;
return true;
}
};
LINK_ENTITY_TO_CLASS(item_security, CItemSecurity);
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