blob: 51f523a961ce34caf32e8227277dba5795d6d1db (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
#define INFO_DARKNESSMODE_LIGHTSOURCE_H
#ifdef _WIN32
#pragma once
#endif
// Default distance from lightsources that entities are considered visible
// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h
#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f)
void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE );
void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity );
bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget );
bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );
#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H
|