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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot from the AR2
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADEAR2_H
#define GRENADEAR2_H
#include "basegrenade_shared.h"
#define MAX_AR2_NO_COLLIDE_TIME 0.2
class SmokeTrail;
class CWeaponAR2;
class CGrenadeAR2 : public CBaseGrenade
{
public:
DECLARE_CLASS( CGrenadeAR2, CBaseGrenade );
CHandle< SmokeTrail > m_hSmokeTrail;
float m_fSpawnTime;
float m_fDangerRadius;
void Spawn( void );
void Precache( void );
void GrenadeAR2Touch( CBaseEntity *pOther );
void GrenadeAR2Think( void );
void Event_Killed( const CTakeDamageInfo &info );
public:
void EXPORT Detonate(void);
CGrenadeAR2(void);
DECLARE_DATADESC();
};
#endif //GRENADEAR2_H
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