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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Base class for simple projectiles
//
// $NoKeywords: $
//=============================================================================//
#ifndef CBASESPRITEPROJECTILE_H
#define CBASESPRITEPROJECTILE_H
#ifdef _WIN32
#pragma once
#endif
#include "Sprite.h"
enum MoveType_t;
enum MoveCollide_t;
//=============================================================================
//=============================================================================
class CBaseSpriteProjectile : public CSprite
{
DECLARE_DATADESC();
DECLARE_CLASS( CBaseSpriteProjectile, CSprite );
public:
void Touch( CBaseEntity *pOther );
virtual void HandleTouch( CBaseEntity *pOther );
void Think();
virtual void HandleThink();
void Spawn( char *pszModel,
const Vector &vecOrigin,
const Vector &vecVelocity,
edict_t *pOwner,
MoveType_t iMovetype,
MoveCollide_t nMoveCollide,
int iDamage,
int iDamageType,
CBaseEntity *pIntendedTarget = NULL );
virtual void Precache( void ) {};
int m_iDmg;
int m_iDmgType;
EHANDLE m_hIntendedTarget;
};
#endif // CBASESPRITEPROJECTILE_H
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