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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ASSASSIN_SMOKE_H
#define ASSASSIN_SMOKE_H
#include "baseparticleentity.h"
class CAssassinSmoke : public CBaseParticleEntity
{
public:
DECLARE_CLASS( CAssassinSmoke, CBaseParticleEntity );
DECLARE_SERVERCLASS();
static CAssassinSmoke* CreateAssassinSmoke (const Vector &pos);
};
#endif//ASSASSIN_SMOKE_H
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