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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ANTLION_DUST_H
#define ANTLION_DUST_H
#include "te_particlesystem.h"
class CTEAntlionDust : public CTEParticleSystem
{
public:
DECLARE_CLASS( CTEAntlionDust, CTEParticleSystem );
DECLARE_SERVERCLASS();
CTEAntlionDust( const char *name );
virtual ~CTEAntlionDust( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { };
CNetworkVector( m_vecOrigin );
CNetworkVar( QAngle, m_vecAngles );
CNetworkVar( bool, m_bBlockedSpawner );
};
void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles, bool bBlockedSpawner = false );
#endif //ANTLION_DUST_H
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