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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef GAME_H
#define GAME_H
#include "globals.h"
extern void GameDLLInit( void );
extern ConVar displaysoundlist;
extern ConVar mapcyclefile;
extern ConVar servercfgfile;
extern ConVar lservercfgfile;
// multiplayer server rules
extern ConVar teamplay;
extern ConVar fraglimit;
extern ConVar falldamage;
extern ConVar weaponstay;
extern ConVar forcerespawn;
extern ConVar footsteps;
extern ConVar flashlight;
extern ConVar aimcrosshair;
extern ConVar decalfrequency;
extern ConVar teamlist;
extern ConVar teamoverride;
extern ConVar defaultteam;
extern ConVar allowNPCs;
extern ConVar suitvolume;
// Engine Cvars
extern const ConVar *g_pDeveloper;
#endif // GAME_H
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