aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/episodic/prop_scalable.cpp
blob: a3115357717aa5189f6f453a1c7a78dfbdb5cb24 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Big pulsating ball inside the core of the citadel
//
//=============================================================================//

#include "cbase.h"
#include "baseentity.h"

#define COREBALL_MODEL "models/props_combine/coreball.mdl"

class CPropScalable : public CBaseAnimating
{
public:
	DECLARE_CLASS( CPropScalable, CBaseAnimating );
	DECLARE_DATADESC();
	DECLARE_SERVERCLASS();

	CPropScalable();

	virtual void Spawn( void );
	virtual void Precache( void );

	CNetworkVar( float, m_flScaleX );
	CNetworkVar( float, m_flScaleY );
	CNetworkVar( float, m_flScaleZ );

	CNetworkVar( float, m_flLerpTimeX );
	CNetworkVar( float, m_flLerpTimeY );
	CNetworkVar( float, m_flLerpTimeZ );

	CNetworkVar( float, m_flGoalTimeX );
	CNetworkVar( float, m_flGoalTimeY );
	CNetworkVar( float, m_flGoalTimeZ );

	void InputSetScaleX( inputdata_t &inputdata );
	void InputSetScaleY( inputdata_t &inputdata );
	void InputSetScaleZ( inputdata_t &inputdata );
};

LINK_ENTITY_TO_CLASS( prop_coreball, CPropScalable );
LINK_ENTITY_TO_CLASS( prop_scalable, CPropScalable );

BEGIN_DATADESC( CPropScalable )
	DEFINE_INPUTFUNC( FIELD_VECTOR, "SetScaleX", InputSetScaleX ),
	DEFINE_INPUTFUNC( FIELD_VECTOR, "SetScaleY", InputSetScaleY ),
	DEFINE_INPUTFUNC( FIELD_VECTOR, "SetScaleZ", InputSetScaleZ ),

	DEFINE_FIELD( m_flScaleX, FIELD_FLOAT ),
	DEFINE_FIELD( m_flScaleY, FIELD_FLOAT ),
	DEFINE_FIELD( m_flScaleZ, FIELD_FLOAT ),

	DEFINE_FIELD( m_flLerpTimeX, FIELD_FLOAT ),
	DEFINE_FIELD( m_flLerpTimeY, FIELD_FLOAT ),
	DEFINE_FIELD( m_flLerpTimeZ, FIELD_FLOAT ),

	DEFINE_FIELD( m_flGoalTimeX, FIELD_FLOAT ),
	DEFINE_FIELD( m_flGoalTimeY, FIELD_FLOAT ),
	DEFINE_FIELD( m_flGoalTimeZ, FIELD_FLOAT ),
END_DATADESC()

IMPLEMENT_SERVERCLASS_ST( CPropScalable, DT_PropScalable )
	SendPropFloat( SENDINFO(m_flScaleX), 0, SPROP_NOSCALE ),
	SendPropFloat( SENDINFO(m_flScaleY), 0, SPROP_NOSCALE ),
	SendPropFloat( SENDINFO(m_flScaleZ), 0, SPROP_NOSCALE ),

	SendPropFloat( SENDINFO(m_flLerpTimeX), 0, SPROP_NOSCALE ),
	SendPropFloat( SENDINFO(m_flLerpTimeY), 0, SPROP_NOSCALE ),
	SendPropFloat( SENDINFO(m_flLerpTimeZ), 0, SPROP_NOSCALE ),

	SendPropFloat( SENDINFO(m_flGoalTimeX), 0, SPROP_NOSCALE ),
	SendPropFloat( SENDINFO(m_flGoalTimeY), 0, SPROP_NOSCALE ),
	SendPropFloat( SENDINFO(m_flGoalTimeZ), 0, SPROP_NOSCALE ),
END_SEND_TABLE()

CPropScalable::CPropScalable( void )
{
	m_flScaleX = 1.0f;
	m_flScaleY = 1.0f;
	m_flScaleZ = 1.0f;

	UseClientSideAnimation();
}

void CPropScalable::Spawn( void )
{
	// Stomp our model name if we're the coreball (legacy)
	if ( FClassnameIs( this, "prop_coreball" ) )
	{
		PrecacheModel( COREBALL_MODEL );
		SetModel( COREBALL_MODEL );
	}
	else
	{
		char *szModel = (char *)STRING( GetModelName() );
		if (!szModel || !*szModel)
		{
			Warning( "prop_scalable at %.0f %.0f %0.f missing modelname\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
			UTIL_Remove( this );
			return;
		}

		PrecacheModel( szModel );
		SetModel( szModel );
	}

	SetMoveType( MOVETYPE_NONE );

	BaseClass::Spawn();

	AddEffects( EF_NOSHADOW );

	SetSequence( 0 );
	SetPlaybackRate( 1.0f );
}

void CPropScalable::Precache( void )
{
	BaseClass::Precache();
}

void CPropScalable::InputSetScaleX( inputdata_t &inputdata )
{
	Vector vecScale;
	inputdata.value.Vector3D( vecScale );

	m_flScaleX = vecScale.x;
	m_flLerpTimeX = vecScale.y;
	m_flGoalTimeX = gpGlobals->curtime;
}

void CPropScalable::InputSetScaleY( inputdata_t &inputdata )
{
	Vector vecScale;
	inputdata.value.Vector3D( vecScale );

	m_flScaleY = vecScale.x;
	m_flLerpTimeY = vecScale.y;
	m_flGoalTimeY = gpGlobals->curtime;
}

void CPropScalable::InputSetScaleZ( inputdata_t &inputdata )
{
	Vector vecScale;
	inputdata.value.Vector3D( vecScale );

	m_flScaleZ = vecScale.x;
	m_flLerpTimeZ = vecScale.y;
	m_flGoalTimeZ = gpGlobals->curtime;
}