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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef EP1_GAMESTATS_H
#define EP1_GAMESTATS_H
#ifdef _WIN32
#pragma once
#endif
#include "gamestats.h"
class CEP1GameStats : public CBaseGameStats
{
typedef CBaseGameStats BaseClass;
public:
CEP1GameStats( void );
virtual CBaseGameStats *OnInit( CBaseGameStats *pCurrentGameStats, char const *gamedir );
virtual bool StatTrackingEnabledForMod( void ) { return true; }
virtual bool UserPlayedAllTheMaps( void );
virtual const char *GetStatSaveFileName( void );
virtual const char *GetStatUploadRegistryKeyName( void );
};
#endif // EP1_GAMESTATS_H
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