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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ENV_PLAYER_SURFACE_TRIGGER_H
#define ENV_PLAYER_SURFACE_TRIGGER_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
#include "entityoutput.h"
//-----------------------------------------------------------------------------
// Purpose: Entity that fires outputs whenever the player stands on a different surface
//-----------------------------------------------------------------------------
class CEnvPlayerSurfaceTrigger : public CPointEntity
{
DECLARE_CLASS( CEnvPlayerSurfaceTrigger, CPointEntity );
public:
DECLARE_DATADESC();
~CEnvPlayerSurfaceTrigger( void );
void Spawn( void );
void OnRestore( void );
// Main interface to all surface triggers
static void SetPlayerSurface( CBasePlayer *pPlayer, char gameMaterial );
void UpdateMaterialThink( void );
private:
void PlayerSurfaceChanged( CBasePlayer *pPlayer, char gameMaterial );
void InputDisable( inputdata_t &inputdata );
void InputEnable( inputdata_t &inputdata );
private:
int m_iTargetGameMaterial;
int m_iCurrentGameMaterial;
bool m_bDisabled;
// Outputs
COutputEvent m_OnSurfaceChangedToTarget;
COutputEvent m_OnSurfaceChangedFromTarget;
};
#endif // ENV_PLAYER_SURFACE_TRIGGER_H
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